Recent Posts

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Press Releases / Re: Unsung 3.6E is out on steam today
« Last post by TeTeT on July 05, 2018, 02:28:21 AM »
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Mission Assets / New Classname Hosting for UNSUNG (ArmA 3 and ArmA 2 Classnames)
« Last post by Barden on April 05, 2018, 01:55:47 AM »
We are hosting the classnames ourselves instead of the server.elite-warriors.co.uk, the new classname documents can be found here:
http://svn.armanam.eu/ftp/eggbeast/unsung/docs/Classnames/
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Mission Scripts / Re: Voices in arsenal and player dead.
« Last post by GodsFist on March 12, 2018, 06:19:19 AM »
So "completely" then you do not hear them talking when you are close to them and that's exactly what we love about it.
Than we must accept the voices when you're dead or in the Arsenal or Zeus and wait for you guys when you fixed it.

Thanks for you're fast reply TeTeT.
5
Mission Scripts / Re: Voices in arsenal and player dead.
« Last post by TeTeT on March 12, 2018, 03:26:27 AM »
You have to put the line

RUG_DSAI_TerminalDistance = -1;

into an init box of a unit to disablethe voices completely. In an upcoming update they have been muffled a bit for arsenal, zeus and so forth.
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Mission Scripts / Voices in arsenal and player dead.
« Last post by GodsFist on March 11, 2018, 01:35:21 PM »
Hey Guys i've wrote on you're Steam group a quiestion of how to enable the Ai voices.
When dead and in arsenal, can anyone tell us please were to put this line in the script file.

How to Disable the Voices!
27 november 2017 - Barden   
Personally if you are hearing voices in your head that no one else can hear, I suggest you talk to a doctor or therapist to really help those inner demons.

However if you're just looking to disable the rug_dsai voices (Vietnamese, American and ARVN voices) in your mission because it's driving you crazy then go ahead and do this simple task!

Put this in your mission:
RUG_DSAI_TerminalDistance = -1;
( variable / publicVariable )

An example of how we turned them off in Arsenal:
_____

if (missionName isEqualTo "Arsenal") then {
RUG_DSAI_TerminalDistance = -1;
};

true
_____

Hope this handy dandy trick works!
Have a good night or day!


Thanks for any help you guys.
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Mission Assets / Re: Map Image?
« Last post by Barden on December 07, 2017, 11:19:11 AM »
Home made RPG set or just a buy-able? Very interested to hear about it! :D
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Mission Assets / Re: Map Image?
« Last post by fng_pliskin on December 07, 2017, 01:45:14 AM »
Thanks for the reply! I made it for a tabletop RPG set in Vietnam so my players would have a reference.
Here's the link for anyone interested.
https://drive.google.com/file/d/1HxnvCZ01DdC-2ElQ9AeKhCtLlJYVD0Q9/view?usp=sharing
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Mission Assets / Re: Map Image?
« Last post by Barden on December 04, 2017, 12:30:37 AM »
It's not like it's being used to modify any content and/or redistribute? You should be good if you're using it for missions and such just as an external map to draw plans and such on or to show friends what the map is and point out locations. All of the above are pretty swell and not much you can truly do to violate with just the image of the map! Have fun :)
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Mission Assets / Re: Map Image?
« Last post by fng_pliskin on December 02, 2017, 10:05:48 PM »
So I made (what I think is) a pretty decent .PNG of the Da Krong map, but I want to make sure I'm okay to post it. I don't want to step on any toes or violate anyone's intellectual property.
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