Recent Posts

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Report a bug / Re: Wings won't fold on planes, excessive radio chatter in editor.
« Last post by TeTeT on May 14, 2017, 12:36:19 PM »
Thanks for testing it via Zeus. If time permits I will look into it before Echo release.
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Report a bug / Re: Wings won't fold on planes, excessive radio chatter in editor.
« Last post by TJF on May 12, 2017, 09:42:52 PM »
Updated to 1.70... can't get the wings to unfold in when I place them with Zeus though :S... any ideas?
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Report a bug / Re: Wings won't fold on planes, excessive radio chatter in editor.
« Last post by TeTeT on May 04, 2017, 11:03:19 PM »
The wing folding works again on 1.70 RC, as BI fixed the animate command.

On the radio chatter in arsenal, please try http://tetet.de/arma/arma3/Download/unsung/ttt_rugdsai.pbo . It should disable rug dsai in the arsenal but leave it intact in missions.
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General Discussion / Re: uniforms, armor values and general questions
« Last post by TeTeT on May 04, 2017, 10:58:15 PM »
I recently converted the planes to the airplaneX simulation, so the virtual support provider system works and the planes don't crash any longer upon spawn. I also noticed that the AI bomb drops are not accurate, but I'm not aware of a cure for now.

Maybe you can assist and do some experiment by equipping the Unsung plane of choice with vanilla bombs (using addWeapon and addMagazine) and see if it hits then?
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General Discussion / Re: Tunnels ?
« Last post by Oddball-CAF on April 28, 2017, 08:08:22 PM »
  I'm planning on making one when the new flashlight that Eggbeast made comes out. The current
flashlight properties just don't throw a beam far enough to make it useful.
  If the time in a mission is daytime, a flashlight isn't even necessary as the light outside the
tunnel illuminates it completely.
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General Discussion / Re: uniforms, armor values and general questions
« Last post by Pvt Ugly on April 27, 2017, 08:44:52 AM »
hey Barden,
thanks for the answers!

Regarding the armor values: i did not know that the values "didn't do all that much" as you say, but was just a little irritated that the "standalone" Flak Vest does protection but the uniforms including the vest do not... but i can live with that.

Regarding the Aircraft behaviour: after further testing with the vanilla Planes and the Unsung ones i realized that the vanilla ones does this "circle the Target {n} times before making a attack" too. The only persisting problem for me ist the "Stone,Scissors,Paper" logic (wich aircraft attack wich tagret with wich weapon) - as one can imagine a test mission is a very specific situation (one aircraft and one target) and if i should quess i would say there is a difference in AI behaviour if the target is a Truck, a Tank or infantry... maybe there lies a problem when a Unsung Plane just circles the target without Attacking (not the right weapon for the target or some AI-logic restriction/behaviour i do not know). so there is a small chance that this is not a bug but the Problem lies withing the ArmA AI system.

Wich leads to the second problem from wich i also think it has more to do with ArmA AI than a "bug": the precision of Bomb runs is .... how to phrase it... has definitve room for improvement... As i got a plane to drop bombs on a target the best result was that the weapon impact was off by ~60 meters even if the skill of the Plane/Pilot was set to the highest level. If there is a way to improve this i would like to know (btw with ungidet missiles ant guns the accuracy is well in the range of "how it should be").

Maybe someone who has tried to include a CAS Plane in a mission could tell his experience...
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General Discussion / Re: Uhhhhhhhhh textures pls
« Last post by Notorious on April 27, 2017, 04:35:31 AM »
Sounds like an APEX issue.
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General Discussion / Re: Uhhhhhhhhh textures pls
« Last post by Barden on April 26, 2017, 08:51:52 AM »
Do you have APEX DLC?
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General Discussion / Uhhhhhhhhh textures pls
« Last post by Cpt.Wallabe on April 26, 2017, 01:10:54 AM »
I downloaded the mod from the a3 launcher and it says it is missing some sort of vegetation for da krong and when i load a few other maps it is missing other stuff making the maps unplayable. its kinda annoying and i need help fixing it
I was wondering if there was a way i could fix it or could i have help removing the entire mod and redownloading a version that isnt missing the few objects that i dont have.
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General Discussion / Re: uniforms, armor values and general questions
« Last post by Barden on April 25, 2017, 11:23:34 AM »
Sorry for late reply!

The Armour values of the Helmets and Flak jackets were left intentionally untouched as it wasn't considered priority as it didn't do all that much as you will see compared to armour both in vanilla arma 3 and modern day.

Of course uniforms are planned, however it's all about acquiring someone to actually help bring them up to "standards"

I don't believe I've seen aircraft do such errors, but if you do see them try and write a whole bug report so we can narrow down and crack the issue.

No, we have no animator in the team and they are surprisingly hard to come by so custom animations that we get are usually donated to us by the excellent modders of the community. One day we will be able to have custom animations for all our weapons!

Thank you for the compliment and the questions to someone who may be new are of course necessary!
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