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General Discussion / The 14th Valley
« Last post by Oddball-CAF on September 18, 2017, 02:12:39 PM »

Hi all,
  New mission on the Steam Workshop for Unsung - Vietnam.
There's two versions; one day, one night. (Links at bottom of post)

The 14th Valley
Coop: recommended 2-4 players (will allow 9)
Requirements: ArmA 3 Unsung Vietnam War mod, CBA_A3, Apex DLC

  NVA units along with large caliber AA guns have occupied and built out The Three
Canyons area of Da Krong. You are tasked with assaulting and neutralizing the
AA batteries.

Mission features:
(1) Progressive resapwn points (thanks to Sergeant Dennenboom of Elite Warriors)
(2) Virtual Vehicle Spawners availlable at LZ Savage and Camp Sarge.
(3) Soundtrack mucic to enhance the immersion factor.
(4) Numerous sound effects add to the atmosphere.
(5)Full arsenal availlable to kit out with; both at LZ Savage and Camp Sarge, as well as
numerous ammo crates in and around enemy emplacements.
(6) On call artillery fire support. (Accessed via the "0" (ZERO) key at the top of your keyboard. Scroll wheel options availlable after that.
(7) Option to insert/remove earplugs.
(8) Random enemy patrol script ensures replayability.
(9) And thanks to Sergeant Dennenboom, an "official" end to the mission.

Mission Notes:

In order to guarantee that you respawn with your arsenal kit/loadout, remember to "SAVE" it while in the arsenal screen.
It is VERY important to ensure before beginning that your sliders for "Effects" and "Music" are set to at least 50 percent.
(Mission sounds/music based on those levels.)
It is recommended to set the "Radio" slider to zero to reduce/eliminate annoying AI chatter.
Read the briefing and check the map out to get a feel for what you need to do and how you
want to go about it.
It is suggested also to disable all AI in the slots not taken up by a human player.
While it is possible to play with 2 players, it is highly recommended you have at least 4.
Known Bugs: "no entry cfg weapons. NAM_M16'" (problem with the Unsung Delta mod)

Requirements: ArmA 3 Unsung 3.1d Vietnam War mod, CBA_A3. and the Apex Arma 3 DLC
My thanks to Kronsky, Nemesis, and Grumpy Old Man, Sushi, Aliascartoons, and Tonic for their scripting
genius. Without their tools, this mission would have been MUCH the lesser.
And to Kegety for his PBO/De-PBO tool.
  And special thanks to Sergeant Dennenboom of "Elite Warriors" for sharing his knowledge and time with me.
And lastly, but not leastly (is that even a word?) big thanks to the entire crew behind the "Unsung Vietnam" mod. They have rekindled my enthusiasm for Arma 3 !

Urban Patrol Script Version: 2.2.0 Author: Kronzky

NRE_earplugs.sqf Author: Nemesis

GOM - Ambient AA :Author:Grumpy Old Man

sush_pow_script.sqf Author: Sushi

VVS Virtual Vehicle Spawner script by: Tonic

Ambient Light script by: Alias

Day Version:

Night Version:

Regards, Odd
General Discussion / Re: Mules?
« Last post by Barden on September 18, 2017, 01:23:44 PM »
We already know of the Mule. Not easy to simply "edit" the atv to be the mule, but we had someone working on a model.
They've dropped off the grid I believe not sure what progress it :(
General Discussion / Mules?
« Last post by CC_Kronus on September 18, 2017, 01:00:47 PM »
Report a bug / Re: M16 error
« Last post by Barden on September 10, 2017, 07:11:43 PM »
I expect it's still the old dependencies that was on some of the uniform parts in the delta version of the mod which relied on some classnames from the Alpha M16 version. I believe those dependencies no longer exist, thanks for writing it up though :)
Report a bug / M16 error
« Last post by Pvt. Partz on September 10, 2017, 05:46:48 PM »
Just wanted to whip this out there while I run out the door
I am getting a config error for theM16.
I have removed all instances of M16 but still getting this.
,....if needed, I will take SS next time I;m home
Report a bug / Re: DaKrong map
« Last post by Eggbeast on September 09, 2017, 12:21:22 PM »
apex requirement was removed due to BI being friendly to community
hopefully this issue will now be fixed for you
also try reverting to 32 bit, i dont use 64 bit with unsung, as the older simulation types in the mod (which we are changing for echo version)  cause a memory related CTD in 64 bit.
General Discussion / Re: Sharing a fan music video that I made
« Last post by Eggbeast on September 09, 2017, 11:57:39 AM »
thanks for making this video. i'm not sure we would want to use it
good luck
Press Releases / New Public servers for Unsung players
« Last post by Eggbeast on September 08, 2017, 01:08:05 AM »
Unsung mod is proud to bring you -

New Permanent Server IP's

Teamspeak IP use OR


Project Delta Co-op servers

PUBLIC 1: 2350 (on new box)
PUBLIC 2: 2400 (on new box)
PUBLIC 3: 2300 (on new box)

GD sponsored servers (USA etc)

Private beta test servers

BETA (main) 1: 2450 (on new box)

BETA 2 (tet):

We will soon be adding some PVE (Evolution, Insurgency etc), Fun (small non-persistent missions), PVP (with Fusion and Frontline hopefully) and a Cambodia map server.
The new box has capacity for 8 servers easily. Very good frame rates, and smooth AI performance, meaning they do all kinds of mad behaviours in combat.
Report a bug / Re: incomplete object & other bugs
« Last post by Landon4235 on September 04, 2017, 05:17:02 PM »
 :( >:(
 I installed the mod and it all went well until it said i needed a 3.1 so i download it and now i cant find what to do help me
i have kept on trying and its not working it just keeps on haveing errors. help
Press Releases / Manual Installation guide for the mod
« Last post by Eggbeast on August 23, 2017, 11:22:37 PM »
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