Recent Posts

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1
General Discussion / Re: How to have AI RTO / vehicle radios turned on?
« Last post by TeTeT on Today at 03:27:27 AM »
Hi,

I have opted against the auto on feature when re-implementing the radios.
If you want to add some radio sounds to your play environment please use the radio/speaker (active) objects from the properties.
If you need to have a radio man in your squad playback the radio sound, it gets more involved and you need some scripting. If you cannot figure it out, let me know and I try to script something.
2
Report a bug / Re: CH-21, CH-34 continually gain altitude with AI pilots
« Last post by Barden on Today at 02:27:00 AM »
Can you please detail this with which version of arma you are using, which version of the mod you are using and pictures if possible to help explain?
3
General Discussion / Re: How to have AI RTO / vehicle radios turned on?
« Last post by Barden on Today at 02:26:12 AM »
Not to my knowledge. It may be something that we would have to dev on our end if you were wanting to even be able to play the sound files.
4
General Discussion / Re: CH-46, O-1E, LVTP5, C-123?
« Last post by Barden on Today at 02:23:52 AM »
https://forums.bohemia.net/forums/topic/176893-the-unsung-vietnam-mod-30-wip-thread/?do=findComment&comment=3281164

A poor example of being understaffed with help to bring back in some of these vehicles when we ourselves do not have the time to commit weeks of work to bring a single vehicle back when other more desperate and direct priorities take charge.
5
General Discussion / CH-46, O-1E, LVTP5, C-123?
« Last post by pappagoat on Today at 12:38:51 AM »
There were a number of vehicles that were in Unsung for ARMA II but have not made it yet to ARMA 3. I was wondering if there were any future plans for them?

These include:
CH-46
O-1E
LVTP5
C-123
6
General Discussion / How to have AI RTO / vehicle radios turned on?
« Last post by pappagoat on Today at 12:32:35 AM »
Hey,

Does anyone know how to make it so that vehicle and RTO radios are automatically on, without having to manually turn them on? I am really missing the radio chatter on in the background.
7
Report a bug / CH-21, CH-34 continually gain altitude with AI pilots
« Last post by pappagoat on Today at 12:28:39 AM »
I've noticed both the CH-21 and CH-35 will continually gain altitude when they are piloted by AI. flyatheigh does not change this. When using them in mission I am making they will end up hundreds of meters over the LZ.
8
Report a bug / Re: Shoulder Patches will not Display
« Last post by pappagoat on Today at 12:25:17 AM »
In the latest update the shoulder patched now appear, however they sit too low on the arm, and clash with the rank stripes.

Many of the patches are also too oversized.

New Zealand patch needs fixing.
9
Mission Assets / New Classname Hosting for UNSUNG (ArmA 3 and ArmA 2 Classnames)
« Last post by Barden on April 05, 2018, 01:55:47 AM »
We are hosting the classnames ourselves instead of the server.elite-warriors.co.uk, the new classname documents can be found here:
http://svn.armanam.eu/ftp/eggbeast/unsung/docs/Classnames/
10
General Discussion / Re: Classnames overview?
« Last post by Barden on April 04, 2018, 11:53:24 AM »
As replied over steam despite our classname list being down currently the easiest way to access classnames for items, is dressing up your soldier with intended kit in the arsenal of weapons, magazines, grenades and clothing items/equipment and exporting to a txt document to grab the classnames you wish to use further in mission making and scripting units.
Cheers!
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