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1
Report a bug / Re: M113
« Last post by TeTeT on February 13, 2018, 11:21:56 PM »
Thanks for the bug report, might be some sign error in the model.cfg for the dampers. When I find some time I'll look into it.
2
Report a bug / M113
« Last post by Anhor on February 12, 2018, 01:12:09 PM »
Im unsure if someone allready report this ...... but all M113 react completly wrong for throttle and break.
Im pretty sure that everyone knows a tank goes up in front if you push the throttle and goes down if you break ........ but all the M113 in the mod does the opposite.
BTW ...... using Echo
3
Report a bug / Re: Shoulder Patches will not Display
« Last post by OleGreyGhost on February 08, 2018, 07:03:55 AM »
It is the unit patch for the 116th AHC. 

Figured you could add it to the mod at your liesure.


Quote
Here is a small mission I used to test the units on your CSJ_SEA map.

http://www.mediafire.com/file/1vr4zhioou8159q/Testing_insignias.7z

You probably missed the reference due to it being a verbose post.  {# 4 on 1/26 }

Enjoy........

4
General Discussion / Re: Insignia Texture Display Problems
« Last post by OleGreyGhost on February 08, 2018, 06:42:45 AM »
Congrats on finding the cause of the problem.

When you say clan selection, is that the same as the BIS squad.xml patch?  BIS applies that patch to the right shoulder.

Best suggestion is to examine BIS' model to see how they set it up.  It appears like a pocket was attached to the upper arm near the shoulder. Then the patch is displayed in this area.

Good luck in finding a solution.....
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General Discussion / Re: Insignia Texture Display Problems
« Last post by TeTeT on February 07, 2018, 09:13:02 PM »
With some help I found the core reason for the insignia not displaying. The problem is two fold, first the should patch on the unit is partially inside the arm. Second the selection is shared with the clan selection, which seems to override the shoulder patch.

To fix this we need to move the insignia patch on top of the arm and create a new patch for the clan on the right shoulder. The old insignia and clan selections need to be cleared. Unfortunately I'm not a talented modeller, so achieving this might be out of my grasp.

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Report a bug / Re: Shoulder Patches will not Display
« Last post by TeTeT on February 07, 2018, 09:09:47 PM »
...
Did you get the hornets unit patch???

No, what is it about? A patch you created?
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Report a bug / Re: Shoulder Patches will not Display
« Last post by OleGreyGhost on February 07, 2018, 06:37:43 AM »
Thanx for the link.  Will definitely try these tools out.

Was getting a little frustrated with the Arma tools.

Regards...

P.S.

Did you get the hornets unit patch???
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General Discussion / Re: Insignia Texture Display Problems
« Last post by OleGreyGhost on February 07, 2018, 06:13:06 AM »
Thank you for the additional info.  Will try out the sleep command.

To finish up on the heli insignias', I tried a more systematic approach.  Both with & without the attempted application of the camo skin. This time the 114sig did display properly.

This is the complete list of displayable insignias:

114sig - 16thAHC -116thAHCstingers - 116thAHC_2 - 118thBandits - 121- 23rdID - dolph - hornet - hornetB - hornetW - shrk1 - shrk2 - shrk3 - tbirds..  The rest would not display.

One thing I did observe while testing just the camo textures, was the nose & tailboom insignias displaying a different solid color each time you entered the scenario even without calling them by command.  ( like a random rotation script).  Noticed this also with the BIS civilian vehicles changing color upon entering a scenario.
Sometimes the insignias would display when returning to the editor.  Other times you can enter or return to the editor without any insignias being displayed.

There seems to be a memory problem with skin textures on BIS helos.  Going back & forth from editor to scenario does not completely clear memory.  It retains the previous texture, negating any change you might have applied.  I found this out while attempting to make a painting template for the blackfoot.

Might this be the source of the problem??

Looking forward to the next update. 
9
Report a bug / Re: Shoulder Patches will not Display
« Last post by TeTeT on February 06, 2018, 03:51:00 AM »
Hi,

as mentioned in the other thread you need to add a sleep before trying to overwrite the textures.

I don't want to go overboard, but maybe it's a time now for you to use some serious tools for modding arma: https://armaservices.maverick-applications.com/Products/MikerosDosTools/ Start with the free tools and if you get along with them consider subscribing.

When you have installed the Mikero's tools you can double click on a pbo and it will extract it's content in a sub directory named after the pbo. E.g. uns_uh1d_c.pbo will create a irectory uns_uh1d_c and there you find all the config and code and (in other pbos) models in.

For example for the Huey you can then check uns_uh1d_c\scripts\init_UH1D.sqf which is called from the init event handler. Good luck with the journey!

If you need further help feel free to join the Unsung discord for some real time chat: https://discord.gg/BebweQA My nick is TeTeT there.
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General Discussion / Re: Insignia Texture Display Problems
« Last post by TeTeT on February 06, 2018, 03:41:41 AM »
Hi OleGreyGhost,

thanks for your continued interest in the subject of insignias and changing the base camo! I still haven't tracked down the core reason why the unit insignias are not displayed.

On the camo selections via setObjectTextureGlobal on many vehicles, you will fight with the initialization functions we wrote for these. For example, the CH-34 uses init functions to set it's appearance. So what you need to do is to add a sleep of let's say 2 seconds before you apply any textures.
Some pseudo code for the unit's init box is:

[this] spawn {sleep 2; (_this select 0) setObjectTextureGlobal [0, <path to your texture>];};


Of course '0' depends on the selection, but you have figured that already out.

The Green Hornet had a bug in the script, I fixed that on development, will go out with any patch in the future.
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